Week 9
- Faforit joins the game.
- gator rolls 5-4, landing on Freedom,
paying $440 to Igthorn.
- Igthorn rolls 2-6, landing on Metropolis,
paying $700 to 20XX.
- Faforit rolls 2-1, landing on New
York City, paying $200 to 20XX.
- 20XX rolls 2-6, landing on Slaughterhouse-5,
paying $100 to gator.
- 20XX receives $200 for passing Square
#1.
- birq rolls 6-6, landing on No
Soup For You.
- birq receives a Double Double card.
- TheCasey rolls 6-3, landing on The
Castle of Forres, paying $240 to Igthorn.
- PeanutButterToast rolls 2-6, landing on
good day sir, paying $800 to TheCasey.
- Odin rolls 6-6, landing on The
Castle of Forres, paying $240 to Igthorn.
- Odin recieves a Double Double card.
- AcousticRoss rolls 2-6, and is released from
Jail after 4 turns.
- CE rolls 3-6, and is released from Jail after
4 turns.
- Faforit rolls 5-6, landing on Voorhees,
paying $650 to AcousticRoss.
- Igthorn rolls 5-2, landing on The
Garden of Infinite Promise.
- Igthorn rolls 6, and receives $500.
- PeanutButterToast rolls 1-5, landing on
Freedom, paying $440 to Igthorn.
- birq rolls 6-2, landing on pancakes,
paying $5 to TheCasey.
- birq rolls 6, and receives $200 and a Gold
card, for landing on Square #1.
- TheCasey rolls 4-2, landing on No
Soup For You, paying $360 to birq.
- gator rolls 1-2, landing on The
Death Square.
- gator receives a Death card.
- 20XX rolls 5-4, landing on The
Castle of Forres, paying $240 to Igthorn.
- AcousticRoss rolls 5-6, landing on NOOOO,
paying $140 to TheCasey.
- Odin rolls 6-3, landing on The
Garden of Infinite Promise.
- Odin rolls 2, and may purchase any unowned
square on the board.
- CE rolls 2-2, landing on pancakes,
paying $5 to TheCasey.
- CE receives a Double Double card.
- gator trades in 3 Silver Cards for a Gold
Card.
- gator uses a Gold Card to make an additional
proposal.
- AcousticRoss rolls 2-6, landing on Metropolis,
paying $700 to 20XX.
- birq rolls 1-3, landing on Slaughterhouse-5,
paying $100 to gator.
- gator rolls 2-3, landing on Slaughterhouse-5.
- gator receives $200 for passing Square
#1.
- 20XX rolls 1-4, landing on Kickback!,
paying $340 to birq.
- CE rolls 2-5, landing on NOOOO,
paying $140 to TheCasey.
- PeanutButterToast rolls 6-4, landing on
The Cliffs of Madness.
- TheCasey rolls 3-5, landing on pancakes.
- TheCasey rolls 2, and receives $200,
for landing on Square #1.
- Igthorn rolls 6-2, landing on New
York City, paying $200 to 20XX.
- Igthorn receives $200 for passing
Square #1.
- Faforit rolls 6-5, landing on The
Solarium of Deadly Delight.
- Faforit rolls 3, and must destroy
a building on one of his squares. Faforit
owns no buildings.
- Odin rolls 3-1, landing on The
Death Square.
- Odin receives a Death card.
- birq trades in 3 Silver Cards for a Gold
Card.
- birq uses a Double Double Card to double
up his vote on one proposal.
- Faforit and gator
receive a Gold card.
- 20XX and gator
recieve a Silver card.
- Proposal #49
- Proposed by Faforit
- Accepted by a vote of 3-1. Added as Rule 26.
- Train travel.
1. Every current and future square on the board with a number
that ends with a 6, has a railway station.
2. When a player arrives on such a square, e may indicate the admin that
e wants to take the train to another station, which has to be the station
before or after the one he has entered (the squares with a number 10 less
or 10 more then the square e is taking the train from).
3. Taking the train will cost $250 Disinterested dollars (put into the Nomic
Bank), it is a jump (no passing the squares between stations), immediatly
followed by the normal movement as described in rule 7 (Turns). The destination
station is passed, which means that no special events for arriving in that
square are fired, nor will the player have to pay rent.
- Comments: Too bad there aren't more squares that end in 6... and with
Artificial Squares, they won't be numbered, so...
- Proposal #50
- Proposed by 20XX
- Rejected by a vote of 2-2.
- I'm gonna repopose that The monetary
system be changed to interested dollars which gain 1% interest per week.
- Comments: This one almost got passed, again. Nothing much more to say
about it.
- Proposal #51
- Proposed by gator
- Rejected by a vote of 2-2.
- I propose that if a player makes
a proposal (that is accepted by The_T) they should get some benefits.
When a proposal is made by a player all of that player's votes are doubled
automatically during that proposal voting period. The votes can only be
doubled. More than one proposal does not change the votes. Playing a double
double cards to increase votes cannot be played in cunjunction with the
automatic doubling of votes.
- Comments: I'm disappointed that this one didn't pass. I think it would
really give people more incentive to make proposals. Lazy buggers.
- Proposal #52
- Proposed by gator
- Accepted by a vote of 4-1. Added as Rule 27.
- I propose a new unnumbered square
called the Jack-In-The-Box, colored red and remaining outside the playing
board. If a player lands on a square that they own they are automatically
moved to the Jack-In-The-Box Square. The space allows the player to chose
any numbered square to land on(as if they had rolled die). It is the players
responsibility to email The_T before the next roll of the dice in order
to use this pace. When a player chooses the space in which they want to
move they need to include any actions that they would like to take on
this space before the next roll of the dice as well. Being moved to Jack-In-The-Box
is the only way to lane on it. No roll of the dice will reach this square.
If a player does not take any action while on Jack-In-The-Box the player
will continue on the board starting at square 1. For example a 3 is rolled
so the player lands on square #4. If a player uses the Jack-In-The-Box
they will continue the game starting on the square they chose to move
to just as if they had rolled to get there.
- Comments: This is an interesting one. Also, since it says you can only
jump to a "numbered" square, does that mean artificial squares
and squares like the Money Making Square don't count?