Week 3
- 20XX rolls 2-2, landing on KickBack,
with option to buy.
- 20XX rolls 3, jumping back to Square
#14, with option to buy.
- 20XX receives a Double Double card.
- birq rolls 5-1, landing on KickBack,
with option to buy.
- Igthorn rolls 4-5, landing on The
Garden of Infinite Promise.
- Igthorn rolls 1, and may make an extra
proposal this turn.
- TheCasey rolls 4-2, landing on Square
#1, with option to buy.
- TheCasey receives $200 for landing on
Square #1.
- gator rolls 5-6, landing on good
day sir, paying $80 to TheCasey.
- Odin rolls 4-1, landing on Square
#14, with option to buy.
- PeanutButterToast rolls 1-4, landing on
The Castle of Forres, paying $60 to Igthorn.
- AcousticRoss rolls 6-5, landing on Square
#15, with option to buy.
- CE rolls 5-3, landing on Square
#9, with option to buy.
- 20XX rolls 6-6, landing on Slaughterhouse-5,
paying $25 to gator.
- 20XX receives $200 for passing Square
#1.
- 20XX receives a Double Double card.
- Odin rolls 3-6, landing on The
Lunar Observatory, paying $10 to Igthorn.
- Odin receives $200 for passing Square
#1.
- PeanutButterToast rolls 5-3, landing on
Dos Equis XX, paying $100 to gator.
- TheCasey rolls 4-2, landing on NOOOO.
- AcousticRoss rolls 5-3, landing on The
Lunar Observatory, paying $10 to Igthorn.
- CE rolls 5-1, landing on Square
#15, with option to buy.
- birq rolls 6-3, landing on Square
#4, with option to buy.
- birq receives $200 for passing Square
#1.
- Igthorn rolls 2-1, landing on Valhalla,
paying $15 to Odin.
- Igthorn receives $200 for passing
Square #1.
- gator rolls 4-1, landing on The
Garden of Infinite Promise.
- gator rolls 5, and may create an identical
copy of any item she owns.
- Proposal #15
- Proposed by 20XX
- Rejected by a vote of 2-4.
- Players gain 1% interest each turn
on their money; the money is now referred to as interested dollars
- Comments: This one was rejected last game as well.
- Proposal #16
- Proposed by TheCasey
- Accepted by a vote of 4-2. Added as Rule 13.4.
- Three gold cards may be used to teleport
one's self to any square on the board. The teleportation will take place
instead of movement by rolling dice, but the dice will still be rolled
for the sake of any effects.
- Comments: This may see the last few spaces being bought up quick...
or it might be too expensive.
- Proposal #17
- Proposed by TheCasey
- Accepted by a vote of 4-2. Added as Rule 19.
- A new square will be created called
"Jail". A player will be put inside of "Jail" if that
player rolls "doubles" twice in a row, or if that player is
"IT" while landing or passing over "Jail". Any player
in jail can not take any actions. Any player in "jail" will
roll the dice once each turn. If they rolled "doubles", they
may leave the jail and move according to the numbers on the dice they
rolled. If they roll anything other than "doubles", they will
remain in jail. After 4 consectutive turns of being unable to roll "doubles",
the player will be released from jail.
A player in jail may pay 1000dd at any time to be released from jail.
This money will be kept in a new square called "Nomic Bank".
"Nomic Bank" may not be purchased by any players.
- Comments: Being in Jail and landing on the space Jail are two seperate
things. I hope this was obvious.
- Proposal #18
- Proposed by CE
- Rejected by a vote of 3-3.
- SPRITE UPGRADE
Pawns may now be a maximum of 64x64 pixels. Each player may completely
change their pawn image one time on the round after this rule goes into
effect. If multiple pawns are in one square, the Admin may uniformly scale
their images to preserve visual clarity.
- Comments: Honestly, I hate this one. To mess with the images would just
be... a total bother.
- Proposal #19
- Proposed by birq
- Rejected by a vote of 2-4.
- When the player designated as "It"
moves during his turn, he must pay 20DD to the owner of each square he
touches. If a square is unowned or is owned by the "It" player,
the 20DD goes into a common pot known as "The Pot".
- Comments: I actually liked this one. Kind of harsh on IT though.
- Proposal #20
- Proposed by gator
- Accepted by a vote of 4-2. Added as Rule 17.2.
- I propose that the player that is
"IT" does not receive Disinterested Dollars when passing or
landing on Square #1.
- Comments: Ouch. =)
- Proposal #21
- Proposed by gator
- Accepted by a vote of 5-1. Added as Rule 13.5.
- I propose that 3 silver cards can
be traded in for 1 gold card.
- Comments: So, the silver cards have a use now. Sort of.