A Magic Shop will give 1 Magic Item at random when
a player lands on it:
1: Armor. At least half of your soldiers survive a battle.
2: Battering ram. The effect of a fort is negated.
3: Hidden money. You don't have to pay if the square demands you to
pay something. You can not buy anything else on the turn this card is
used.
4: Invisible hand. You steal one item at random from each player at
the square you landed on.
5: Kings Grant. You will buy unowned land at half the price, unless
you can not pay it.
6: Horn of Abundance. When a square gives you something, you receive
it twice.
One Magic Item can be set as the active item. This item will be used after landing on a square, if the items effect(s) are applicable.
Each Magic Item can be sold for $50.
When this proposal is accepted, for each square will be rolled 2 dice, and a Magic Shop added if the result is 12.